Decorating your Simple Space Ship
Tutorial 1 (Drawing with Flash) --- Tutorial 2 (What to Draw - Simple) --- Tutorial 3 (What to Draw - Complex) --- Tutorial 4 (What to Draw - Decorations)
Hi, I'm Ace the Super Villain. I'm here to show you the ropes of simple spaceship design so that I don't have to look at awful cross-eyed triangles in my scrolling shooters EVER AGAIN.
So you've picked out a frame, filled it in, and it looks like
crap. But don't start bawling yet! All we need are a few
decorations!
The frist obvious one should be a cockpit. My cockpit is
dark because the rest of the ship is light. You should color
your cockpit so that it stands out against the rest of your
ship. You also typically have lines somewhere on it to give
a more 3D appearance. If you want to make something with a
smooth, rather than sharp appearance, use gentle color
changes instead of the heavy dark lines. (This one looks
terrible, but I'm improvizing) I'm not going to continue
shading the rest of my examples like this because it would
take too long, but you should do this with your own
ships.
Next we have intakes, vents and thrusters. Intakes and vents
are used to break up the shape. (You don't want large
segments of solid color in your graphics) Intakes are
usually more appropriate along the edges, while vents go well
in the interior of the shape. These are usually darker than
the rest of the ship. You can substitute intakes with
reverse thrusters if that would make more sense for your
ship. It's good to make thrusters brightly colored or
otherwise contrasted with the rest of the ship so that they
are obvious to the viewer. I'm also using a bit of what I
call "hieroglyphic shading", which means I am drawing parts
of the thruster (the bottom), that you wouldn't actually be
able to see from the view we are using. This allows me to
pack more detail into the subject than I could otherwise,
which makes the ship look better. (Before saying that this
isn't realistic, bear in mind that with a real object, you'd
be able to tilt your head up, down, left or right to get a
slightly different view of the object, which you can't do
with 2D graphics like this. In a way, it's actually
more realistic.)
This one is panels, open circuitry and blinkers. With
panels, just make random lines along the ship in quasi
geometric patterns. These should be similar in color to the
ship to give it a soft contrast. The idea here is once again
to break up the shape and avoid any large solid color fields.
Diverse angles are better looking than solid geometry. If
you're not sure what you should be doing here, just imagine
practical things like wing flaps, maintenance hatches, sensor
covers, detachable sections and the like. Open circuitry
appearances were widely used in Star Wars with ships like the
Millennium Falcon and the Star Destroyers. The principle is
the same as paneling, but you want to be more bunched
together and more chaotic. For colors you can either
contrast the ship like this, to suggest that the circuitry is
internal or otherwise a distinct section from the rest of the
ship, or use similar colors, if you want it to look like part
of the hull. Either way, you should multiple colors, either
different hues or just different shades, to boost the
chaoticness of it. Blinkers are just colored lights that you
can put on the ship to add a bit more color and a bit more
stuff to it. These can represent laser cannons,
microthrusters, landing lights, alien technology or just be
decorative. Mine are on the outside of the hull, where they
show up well against the black background and add to the
shape of the ship.
Here are paint, wings and antennae/spikes. With paint
stripes, it's best to use angles like this. If your image is
big enough, you can also paint in text or insignias. For
color, you want something that is different from from the
rest of your ship's color, so it doesn't look like a panel or
vent, but not too different so that it doesn't look like a
thruster or blinkers or something. These paint stripes are
red with a saturation of 160, instead of the default 240, so
that they match the grey better. (as a rule, you should
never use any of the default palette colors. I'm only using
a few here because I'm lazy) These wings are supposed to
look like they're jutting out slightly up or down, instead of
in the same plane as the rest of the ship, so they are a
slightly different color. I'm never sure if lighter or
darker or brighter or greyer is best, so do your own
experimenting here. I also like to give my wings flaps, like
on real planes. Antennae/spikes give ships a very aggressive
and sometimes more alien appearance. Mine are all on the
underside and outside the craft so as not to obstruct the
other decorative features, but you can put them wherever you
want. I have various sizes and angles to portray a chaotic
and slightly organic look. I have the ones in the back flay
outward slightly, though this could be interpreted as a 3rd
set of wings facing downward. Color for wings and spikes
should usually be similar to the rest of your craft, but you
can sometimes do interesting things with exceptions.
Next up is the organic-looking ship. This is not the full-on
bio-ship, which we will cover next, just a mechanical ship
that looks slightly alive. The Zentran, Mon Calamar and
later Romulan ships have used this style. You want to go for
rounded features here, instead of sharp, angular ones. The
bulbs in the back of the ship help this along. The cockpit
is replaced with an eye-like portal, with a pair of extra
ones to the side. The weapons have a pincer or claw like
shape and are housed in muscel like bulbs. There are a pair
of tail like protrusions near the thrusters and the thrusters
themselves look like squid nozzles or something. You often
want to include gill, carapace, underbelly or tentacle like
features to these ships, but I have run out of room.
Antanae/spikes are also a staple of this style, but I did
that already.
And last is the bio-ship. These are intended to be fully
organic space faring lifeforms that have naturally evolved or
been genetically engineered to shoot lasers and eat people
and stuff. The cockpit has been replaced with a fully
organic eye, the hull has carapace like segments and is
covered with bristles and there are tentacles and horns
sticking out of everywhere. When making these ships, you
basically just want to take a spaceship frame and start
tacking on animal parts. The weirder the animal the better.
As you can see, the trick to this is not to stick to any
specific feature, like just wings or just paneling, but to
fill your ship with as many decorations as you can fit. This is a very open ended part of ship design, so experiment and look for inspiration all over the place to make the best ship decorations you can!
Here are close-ups of the ships, so you can see more of what is going on:
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